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Workshop [clear filter]
Wednesday, November 4
 

9:00am

Building Authentic Connections with Visitors through Design Thinking
Limited Capacity seats available

This workshop will combine tools and methods from the design thinking process with theories and strategies from game design. Design thinking is a human-centered process for problem solving and innovation. The process emphasizes learning by doing and in this workshop, participants are introduced to design thinking through a hands-on, highly interactive experience. Participants will play games, create prototypes, and test them, all while building empathy for the needs of users and breaking out of “Museum Think.”

Speakers
avatar for Susan Edwards

Susan Edwards

Associate Director, Digital Content, Hammer Museum
Digital engagement, digital experience strategy, digital publishing, and games.
avatar for Dana Mitroff Silvers

Dana Mitroff Silvers

Founder + Director, Designing Insights
Design thinking facilitator/coach and digital experience strategist. Founder of the site Design Thinking for Museums.


Wednesday November 4, 2015 9:00am - 12:30pm
Harriet Hyatt Regency Minneapolis 1300 Nicollet Mall Minneapolis, MN 55403

9:00am

Cutting-Edge 360 Virtual Reality
Limited Capacity seats available

This workshop would cover the hardware and technics use to create 360-degree VR images both still and video as well as how to create 3D image content. Attendees would gain a basic understanding of, hardware, software and workflow needed to create this type of VR and 3D VR content.

Speakers

Wednesday November 4, 2015 9:00am - 12:30pm
Great Lakes A3

9:00am

Dabble with Microcontrollers: Part 1, Small-Scale Hacking for Beginners
Limited Capacity seats available

Have you heard about things like Arduino and wanted to get your feet wet? Here is your chance! Maybe you want to learn how to integrate physical computing into your exhibits. In this first half of a full-day workshop, we will get acquainted with microcontrollers, circuits, input (buttons and sensors), output (sound and light), and soldering.

Speakers
avatar for Chris Evans

Chris Evans

Sr Designer, 106 Group
In the creation of exhibits, I wear a lot of hats: exhibit designer, graphic designer, interactive designer, developer, etc. My favorite role comes after helping decide the stories to tell: diving into my toolbox to choose and implement the best media to tell those stories. My broad... Read More →


Wednesday November 4, 2015 9:00am - 12:30pm
Great Lakes A1 1300 Nicollet Mall, Minneapolis, MN 55403, United States

9:00am

Storytelling in Video: Aspects of an Engaging Production
Limited Capacity seats available

Telling great stories in video requires good execution on many fronts. Museum professionals—some filmmakers in the their own right—discuss various aspects and considerations for making the most in the medium.

Moderators
avatar for Sarah Wambold

Sarah Wambold

Director of Digital Media, Clyfford Still Museum
As the Director of Digital Media at the Clyfford Still Museum, I oversee digital media production and strategy for the organization. With more than a decade of experience working in and for art museums and cultural nonprofits, I've led technical and creative teams for website redesigns... Read More →

Speakers
avatar for Andrew Mandinach

Andrew Mandinach

Video Production Manager, Balboa Park Online Collaborative
I work with a range of museum professionals across multiple organizations and departments to produce video content in all stages of video and audio production, ranging from lecture documentation to highly produced promotional material for the 17+ cultural organizations in Balboa Park... Read More →
avatar for Andy Underwood-Bultmann

Andy Underwood-Bultmann

Media Producer, Walker Art Center
At the Walker I handle all elements of video production from developing ideas to post-production. I graduated from the University of Wisconsin-Madison with a degree in art history and soon after began freelancing for non-profits and education institutions as a videographer. My work... Read More →
avatar for Sarah Waldorf

Sarah Waldorf

Media Producer, J. Paul Getty Trust
I'm one of the three legs of the digital engagement tripod/team at The Getty in Los Angeles.We care about being useful, being fun, and celebrating creativity.Check out our newest project: getty.edu/inspired


Wednesday November 4, 2015 9:00am - 12:30pm
Great Lakes A2 Hyatt Regency Minneapolis 1300 Nicollet Mall Minneapolis, MN 55403

9:00am

Transform Your Museum with Agile
Limited Capacity seats available

Agile is transformational for digital projects in a museum. In this half-day workshop we will introduce participants to Agile, specifically Scrum, and the benefits it provides in terms of delivering projects that meet user and stakeholder needs.

The Minneapolis Institute of Arts and Cogapp will come together to share our experiences working with Scrum. We’ll provide an overview of Agile principles, how we work, and how to apply this methodology for meaningful change. Our goal is to offer participants a better understanding of what it means to be "agile" and how to approach this way of doing work in a museum environment. We will share specific examples and offer practical methods to apply in your own operation.

This will be a hands-on workshop with activities and exercises that will give us a chance to get out of our seats, collaborate, iterate, and learn from each other.

 



Speakers
avatar for Andy	 Cummins

Andy Cummins

Head of Technical Production, Cogapp
I work at for a digital agency in the UK called Cogapp. We work on ambitious projects that use digital media to enrich people's lives.As Head of Technical Production at Cogapp I'm responsible for ensuring our technical team works as effectively as possible. I'm a keen Agile proponent... Read More →
AD

Andrew David

Head of Software Development, Minneapolis Institute of Art
AJ

Angela Johnson

Certified Scrum Trainer, Collaborative Leadership Team
avatar for Gavin Mallory

Gavin Mallory

Head of Production, Cogapp
I'm presenting the Agile workshop on Wednesday at 9am and my talk Making Meaning with Online Collections is on Thursday at 2.45. See you there! I work at Cogapp, delivering ambitious projects that use digital media to enrich people's lives. // Get in touch: @Gavin_Mallory // Find... Read More →
avatar for Meaghan Tongen

Meaghan Tongen

Project Coordinator, Media & Technology, Minneapolis Institute of Arts


Wednesday November 4, 2015 9:00am - 12:30pm
Minnetonka Hyatt Regency Minneapolis 1300 Nicollet Mall Minneapolis, MN 55403

1:30pm

Computational Photography Techniques for Cultural Heritage: Photogrammetry and Reflectance Transformation Imaging (RTI)
Limited Capacity seats available

Through lectures and demonstrations, this workshop will provide a comprehensive overview of computational photography and its application to cultural heritage. The workshop will offer an intensive means to get introduced to or updated on the technologies, software, photographic equipment, and methods for Reflectance Transformation Imaging (RTI), and Photogrammetry. These techniques are being applied to a variety of art objects and artifacts. RTI is particularly useful for documenting low-relief surfaces like paintings and engravings. New research techniques using these data sets will also be presented. Photogrammetry creates accurate and measurable 3D models in a wide range of scales. It can be used for documenting sculptures, monitoring changes to historic sites or objects, and a wide range of other uses.The workshop will include demonstrations and ample time for discussion and Q&A, including presenting the required and optional equipment involved. There are no prerequisites. Anyone from novice to expert is welcome.The workshop will take place in the Visual Resources studio at the Minneapolis Institute of Arts, about one mile from the MCN conference in downtown Minneapolis.

Outcomes for Participants1.
Clear understanding of these computational photography imaging techniques, how they are used, what they can show, and what is involved in adopting them in museum practice

2. The RTI software tools are open source, with freely available User Guides and other supporting materials. Participants will be updated on available materials and software, and also where to find all the resources.

3. Photogrammetry image capture is independent of the software you use to process it. The most complete software for photogrammetry is currently commercial, though there are several available options. The focus in the workshop will be on the overall concepts and the software independent image capture. Discussion will use the Agisoft Photoscan Pro software. Some discussion of software options will be included.

4. Updates about the latest software for all techniques, especially RTI including planned and in-progress software work.

5. The workshop will include demonstrations and ample time for discussion and Q&A, including presenting the required and optional equipment involved.

Speakers
avatar for Carla Schroer

Carla Schroer

Cultural Heritage Imaging
Carla Schroer leads the training programs at CHI and works on field capture projects with Reflectance Transformation Imaging, photogrammetry, and related computational photography techniques. She also directs the software development and testing activities at CHI, she is a CHI founder... Read More →
avatar for Charles Walbridge

Charles Walbridge

Photographer, Minneapolis Institute of Art
Charles Walbridge is Lead Collections Photographer at the Minneapolis Institute of Art (Mia). He has worked at Mia for the past 15 years and the work he does includes still photography, 3D scanning, conservation photography, image data standards, and museum sustainability.


Wednesday November 4, 2015 1:30pm - 5:30pm
Minneapolis Institute of Arts 2400 3rd Ave S, Minneapolis, MN 55404, United States

1:30pm

Create Your Own Audio Guide, Using Free and Open Platforms
Limited Capacity seats available

This session will cover different aspects of using open platforms for publishing content from museums, employing modern mobile technologies – as well as give a workshop on creating high-quality content for mobile audio guides that can be used anywhere later on: in the app, on the web, on social media.

Speakers
avatar for Alex Palin

Alex Palin

Business Developer, izi.TRAVEL
Based in Stockholm, Sweden, Alex is responsible for sales, communications and marketing in Northern Europe. He is also involved in product development and new product features, based on the feedback from museum representatives. izi.TRAVEL is currently working with more than 600 museums... Read More →


Wednesday November 4, 2015 1:30pm - 5:30pm
Great Lakes A3

1:30pm

Dabble with Microcontrollers: Part 2, Coding for Beginners
Limited Capacity seats available

Last year’s workshop was a smash success, but attendees craved to learn code. The second half of our full-day workshop is designed to give you just that. Our skilled facilitators will guide participants further into the language of Arduino, helping you through the basics of coding an interactive Arduino project. This hands-on workshop aims to empower makers interested in learning to code by providing multiple entry points to participants of any skill level.

Speakers
avatar for Chris Evans

Chris Evans

Sr Designer, 106 Group
In the creation of exhibits, I wear a lot of hats: exhibit designer, graphic designer, interactive designer, developer, etc. My favorite role comes after helping decide the stories to tell: diving into my toolbox to choose and implement the best media to tell those stories. My broad... Read More →


Wednesday November 4, 2015 1:30pm - 5:30pm
Great Lakes A1 1300 Nicollet Mall, Minneapolis, MN 55403, United States

1:30pm

Experiencing the Visitor Experience
Limited Capacity seats available

Deconstruct the visitor experience at the Science Museum of Minnesota with 15-20 colleagues. The group will look at physical spaces, how content is featured, interactive experiences, content, storytelling, object display, engagement techniques, lighting, and audio components to see what succeeds, for whom, and how. Along the way, colleagues will be encouraged to briefly explore on their own before coming back together to debate, debrief, and review. At the conclusion of the tour, the group will have a facilitated discussion on the overall experience. Members from the Science Museum will be on hand to discuss the context, process, and decisions that led to the current visitor experience.

Speakers
KH

Kate Haley Goldman

Principal, Audience Viewpoints Consulting
avatar for Ed Rodley

Ed Rodley

Associate Director of Integrated Media, Peabody Essex Museum
Experienced museum professional, digital skeptimist. Into new media and a sucker for a good narrative.I am passionate about the potential of digital media to transform the way we do our work, and always looking for opportunities to explore the use of new modes and media in museum... Read More →
avatar for Bruce Wyman

Bruce Wyman

USD Design | MACH Consulting


Wednesday November 4, 2015 1:30pm - 5:30pm
Science Museum of Minnesota Mississippi National River and Recreation Area, 120 W Kellogg Blvd, St Paul, MN 55102

1:30pm

Introduction to Linked (Open) Data
Limited Capacity seats available

 Using LOD to expose and strengthen invisible architectures of meaning: Interest is rapidly growing in how linked data could address both internal and external needs for enhancing the management and access to cultural heritage information. But the real focus of this workshop is to help you grasp the value propositions offered by linked data as a tool to expose the hidden conceptual architectures between disparate data and information resources. It is about its application in cultural institutions in service to the core institutional mission of connecting people with ideas.

Speakers
avatar for Duane Degler

Duane Degler

Principal, Design for Context
Duane Degler is an experienced strategist who leads user research, interaction design, and content management projects for commercial and government clients in the US and internationally. He specializes in the design of complex interactive applications and large-scale search, backed... Read More →
avatar for Neal Johnson

Neal Johnson

Digital Program Strategy and Execution, Independent Consultant to Cultural Heritage
Visioning, building, and sustaining robust information systems for museums, libraries, and archives that provide maximum utility and ease of use for end users including academic and public audiences. Specializing in Linked Data program strategy and management in service to cultural... Read More →


Wednesday November 4, 2015 1:30pm - 5:30pm
Harriet Hyatt Regency Minneapolis 1300 Nicollet Mall Minneapolis, MN 55403

1:30pm

MCN Digital Publishing Studio
Limited Capacity seats available

Digital book publishing, digital production of any kind, is not an isolated act. It is not about a particular format or tool. It is a collaborative, physical, emotional and intellectual endeavor. While this has been true for centuries in print book publishing, digital publishing is about bringing the publishing process to a wider range of potential collaborators. It is about making that process faster, easier, more open, and more universal. It is about creating networks of people acting in concert across geographies toward a common end.

"Trade publishing is by nature a cottage industry, decentralized, improvisational, personal; best performed by small groups of like-minded people, devoted to their craft, jealous of their autonomy, sensitive to the needs of writers and to the diverse interests of readers." —Jason Epstein, 2001

So, we’re publishing a digital book about MCN2015! An actual book. Start to finish. In four days. Together. The process starts in this half-day workshop, where we'll set up and name our publishing house, decide what our book will be about and in what digital format or formats we're going to publish it in, assign tasks, give ourselves titles, and set out. As a highly distributed guerrilla group of publishers, participants will gather and submit content for the book throughout the course of the conference. We'll keep in touch and on task by email, text, project app or over drinks at the hotel bar. The project will culminate in our book's final publication, announced at the conference plenary and probably read and celebrated for centuries to come.


Our goals for the MCN Digital Publishing Studio are for participants to:

• Consider the qualities that may distinguish digital books from other digital projects. Qualities like pause, permanence, authorship and objectness. 

• Learn the processes print and digital books go through in getting made, from editorial and design, to marketing and distribution. 

• Review and put to use some of the many tools available for creating digital books, with an emphasis on those that are free, open source and sustainable. 

• Experience what can be accomplished with just a few days, zero dollars and a dispersed but engaged group of like-minded people.



Speakers
avatar for Greg Albers

Greg Albers

Digital Publications Manager, Getty Publications


Wednesday November 4, 2015 1:30pm - 5:30pm
Great Lakes A2 Hyatt Regency Minneapolis 1300 Nicollet Mall Minneapolis, MN 55403